Companion Articles & Plays
These articles and plays sit alongside the Lean PPD Playbook. They go deeper on specific ideas — like customer-first thinking, metrics, 3P, visual management, or OODA — and offer practical ways to apply them. Use them as companions to the main chapters, dip in as needed, and come back when a particular topic becomes relevant to your work. They are not a blog, and they are not meant to be read in sequence.
Chapter 3
How to move from “customer-first” as a slogan to customer value as the organising principle for product and development decisions.
How to use OODA and sense-making to make better, faster decisions in uncertain development work.
A small set of metrics that focus on learning speed, customer validation, and flow instead of just cost and output.
→ Go to Chapter 3 in the Playbook
Chapter 4
How to move from “customer-first” as a slogan to customer value as the organising principle for product and development decisions.
How the scientific model, Toyota Kata, and experiment boards turn uncertainty into knowledge you can actually design with.
→ Go to Chapter 4 in the Playbook
Chapter 5
How to design and use boards and obeya-style visuals so teams can actually run the work in front of them.
How the scientific model, Toyota Kata, and experiment boards turn uncertainty into knowledge you can actually design with.
How Industry 4.0 and machine learning can support — not replace — Lean 3P’s collaborative design of product and production.
A concrete play for generating and comparing multiple process options before you lock into big capital decisions.
→ Go to Chapter 5 in the Playbook
Chapter 6
Why disciplines like reflection, experiments, and evidence are the “brakes” that make speed possible instead of slowing you down.
How the scientific model, Toyota Kata, and experiment boards turn uncertainty into knowledge you can actually design with.
A small set of metrics that focus on learning speed, customer validation, and flow instead of just cost and output.
How to design and use boards and obeya-style visuals so teams can actually run the work in front of them.
→ Go to Chapter 6 in the Playbook
Chapters 11–16
How Industry 4.0 and machine learning can support — not replace — Lean 3P’s collaborative design of product and production.
A concrete play for generating and comparing multiple process options before you lock into big capital decisions.
Chapter 9
Why disciplines like reflection, experiments, and evidence are the “brakes” that make speed possible instead of slowing you down.
How to use OODA and sense-making to make better, faster decisions in uncertain development work.
How to design and use boards and obeya-style visuals so teams can actually run the work in front of them.