LeanPeak Product Lab
A practical guide to Lean Product & Process Development — shared language, core mental models, and plays you can use with your team today.
Section 1
Chapter 1
Why This Playbook Exists
Who it's for, how to use it, and the working agreements that make it stick. A short read — start here.
Chapter 2
Foundations
The six guiding principles and core mental models — Product–Market Pyramid, Set-Based Design, A3 Thinking, Obeya, and more.
Chapter 3
Strategy and Value Creation
True North, value streams, portfolio bets, strategy gemba, deployment, and the measures that tell you if it's working.
Chapter 4
Discover
Customer & problem understanding, system context, gemba practices, pretotype brochures, and capturing knowledge for reuse.
Chapter 5
From Insight to Design & Flow
Set-based concurrent engineering, architecture, development value stream, visual management, and manufacturing partnership.
Chapter 6
Validate & Learn
Designing experiments across the development stream, the prototyping ladder, knowledge-based milestones, learning cycles, and post-launch feedback loops.
Chapter 7
Validation, Learning, and Decisions
Knowledge reviews, structuring validation, deliberate learning systems, knowledge-based decisions, visual management, and the culture for better decisions.
Chapter 8
Scaling, Launch, and Lifecycle
Ramp-up as experiments, synchronizing product and supply chain, launch as a learning event, managing variant complexity, lifecycle roadmaps, and feeding scale learning into future bets.
Chapter 9
Culture, Leadership, and Coaching
The culture LPPD needs, lean leadership in development, coaching as the engine of culture change, developing leaders at every level, and practical experiments in your own leadership.
Chapter 10
Putting This Playbook to Work
How to start, what to adapt, and how to build momentum for lean product and process development in your organisation.
Section 2
Chapter 11
Why Lean 3P Industrialization?
Launch problems you can't fix on the line, what 3P does differently, when to use it, and what kind of results to expect.
Chapter 12
Foundations: How Lean 3P Thinks
Set-based design, concurrent product and process development, delaying decisions not learning, and the operator-as-surgeon mindset.
Chapter 13
The 3P Industrialization Flow
The four phases of a Lean 3P program — Information, Innovation, Process Design, and Optimization — and how the three core events fit within them.
Chapter 14
Design 3P: Make the Product Buildable Early
CTQ/CTC thinking, Action Priority Number scoring, Quick-Look Value Engineering, and the plays that surface manufacturability problems while the concept is still flexible.
Chapter 15
Process 3P: Design the Operational Value Stream
Mapping external and internal flows, identifying high-impact process steps, running 7 Alternatives, and building the future-state production plan.
Chapter 16
Production 3P: Layout, Flow, and Vertical Start-Up
Designing physical layout and material flow, PFEP, water spider routes, standard work, poka-yoke, and a phased vertical start-up.
Section 3
Chapter 18
Why Lean Learning Cycles
How rushing the early development phase locks in hidden assumptions — and how Lean Learning Cycles turn that phase into a deliberate learning job.
Chapter 19
What Is a Lean Learning Cycle?
The seven building blocks and the non-negotiable cadence that give Lean Learning Cycles their power: cadence, not chaos.
Chapter 20
The Seven Building Blocks in Practice
Pretotype, priority matrix, key decisions and knowledge gaps, increment plan, iteration plan, execution, and visual knowledge — each block explained with enough detail to start.
Chapter 21
Your First Lean Learning Cycle
A five-step guide for weaving one 2-week learning cycle into an ongoing development effort — from picking a decision through to the integration event and deciding what is next.
Chapter 22
Roles of Coaches and Teams in Learning Cycles
What “good” looks like for coaches (guarding cadence, clarifying gaps, making learning visible) and teams (framing gaps, running experiments, capturing K Briefs).
Chapter 23
K Briefs and Visual Knowledge
How to turn experiments into reusable assets — one-page Knowledge Briefs, trade-off curves, limit curves, and a simple knowledge library that makes future projects start stronger.
Chapter 24
From Learning Cycles to Lean 3P
How Lean Learning Cycles feed into the Information and Innovation phases of 3P, and why the hand-over is a shift in emphasis — not a gate.